Outpost Technology

Technology
You can get the base technologies for free. Upgrades cost 8 Tech Cards each.

You can only have one of the techs on a certain body part at a time, and can only have 1 upgrade on that tech.

You must get the base tech before upgrading.

Head Tech
Distortion Sphere (Compresses you and your equipment into a compact ball that rolls easily.)                             Upgrade 1 - Aqua Sphere (Upgrades your Distortion Sphere to float and quickly cross liquids.)                                                Upgrade 2 - Spike Sphere (Upgrades your Distortion Sphere with spikes that hook into walls for climbing.)                            Upgrade 3 - Sonic Sphere (Upgrades your Distortion Sphere to go fast.)

Laser Orbital (Small drone robots fly around you and fire lasers at your target)                                                               Upgrade 1 - Heal Orbital (Lasers are replaced with heal rays and the drones target you)                                                            Upgrade 2 - Rocket Orbital (Orbitals fire rockets instead of lasers.)                                                                                                Upgrade 3 - Multi Orbital (3 Laser orbitals instead of one.)

Body Tech
Dash (Quickly dash in a direction.)                                                                                                                                               Upgrade 1 - Air Dash (A dash that can be used in the air.)                                                                                                              Upgrade 2 - Sprint (Replaces your Dash with a sustained Sprint for covering distance.)                                                              Upgrade 3 - Blink Dash (A dash that blinks past traps and enemies.)

Restoration Nanobots (Heals over time)                                                                                                                                   Upgrade 1 - Restructuring Nanobots (Repairs armor)                                                                                                                      Upgrade 2 - Effect Nanobots (Gives buffs and might remove debuffs)                                                                                            Upgrade 3 - Sharpening Nanobots (Increases damage)

Leg Tech
Pulse Jump (Jump in the air to gain a small upward boost. Refreshed upon landing.)                                                 Upgrade 1 - Multi Jump (Upgrades your Pulse Jump to allow up to 3 smaller bursts. Refreshed upon landing.)                       Upgrade 2 - Rocket Jump (Upgrades your Pulse Jump to charge up a powerful directional boost. Refreshed upon landing)  Upgrade 3 - Wall Jump (Upgrades your Pulse Jump to allow jumping from vertical walls. Refreshed upon landing.)