Attack Types


 * Fists - Can be blocked completely. If shielded, attacker takes damage (DMG dealt from punch + ATK / 2 + DEF)
 * Blunt - Can be blocked, but will still cause damage (dmg/2) Can be completely shielded, but may break shield.
 * Sharp - Cant be blocked (dmgx2 if tried) Can be shielded completely. (If weapon is long enough it may cause stun.)
 * Ranged (not guns) - Cant be blocked (dmgx2 if tried) Can be shielded completely, though may miss shield and cause dmg. Can be dodged sometimes.
 * Bullet - Cant be blocked (dmgx3 if tried) Can be shielded completely, cant be dodged* (Very rare.)
 * Laser - Cant be blocked (dmgx3 if tried) Can be shielded (dmg/2), cant be dodged (Unless going very fast or actual miss.) Can be REFLECTED, can be partially slowed and made easier to dodge.
 * Plasma - Cant be blocked (dmgx3 and burn if tried) Cant be shielded (dmgx2 if tried) Can be easily dodged, can be REFLECTED, can be cooled and slowed.
 * Artillery - Cant be blocked (dmgx4 if tried) Cant be shielded (dmgx3 if tried) Almost always misses, cant move, slow to reload.
 * Rocket - Cant be blocked (dmgx3 if tried) Cant be shielded (dmgx2 if tried) Can be reflected and slowed, and might miss.

'''NOTE: It's up to Mar but Attacker's ATK might or might not affect the DMG dealt as well and not sure if Defender's DEF will come into play [for Ranged and Sharp only]. Attacker's ATK does not affect DMG dealt by Artillery'''