Status Effects

All the status effects so far!

Poisoned (Takes DMG over time)

Stunned (Person cannot attack for [x] amount of turns)

Impaired (Weakens the enemy)

Bleeding (Takes DMG and lowers DEF by 1 every turn.)

Burned (Takes Fire DMG over time)

Frozen (Unable to attack or use items. Goes away when the victim takes damage.)

Berserk (Actions are randomized. The victim may attack allies.) (Other Variations: Bad Memories, Despair)

Irradiated (Player can be irradiated in 2 ways. Either positively or negatively. Negative Irradiation is just poison. Positive irradiation can allow the player to mutate.)

Blinded (Decreases accuracy.)

Infatuated (The person cannot attack the opponent that has inflicted the status effect on him/her/it)

Darkified (The target has been darkified--BUT not fully. Has a 50% chance to attack his/her/it's own allies instead of the enemy)